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The Official F-15 Strike Eagle Handbook

by Richard Sheffield

Index

acceleration performance 33-35

ace mode gun fighting 134

afterburners 138

aileron roll 60-61

air combat 40-53

Boelcke rules 53

stages 41-52

tactics 40-41

air combat mode 131-32

aircraft damage 135

Air Force

functions 5-6

history 3-5

air superiority missions 131-32

all-aspect capability 23

altitude 31-33, 36

Alt-Q 59

Alt-R 59

Alt-T 78

AMRAAM missile 24-25, 156-58

anticipation firing 164

ATF (Advanced Tactical Fighter) 27

attacking 42-43

authorization codes 133

bail-out 132

ballistic dive 35

barrel roll 62-63

barrel roll attack 86-87

Boelcke, Oswald 52-53, 79, 125

bombing 116-17

dive 118-19

high-altitude dive 122

on afterburners 132

pop-up 120-21

break turn 66-67

cannon 111, 155, 164

chaff 160-61

checkrides

#1 78

#2 92

#3 102

#4 108

clearing the map 133

climb performance 33

closing 42

Combat Air Patrol (CAP) 40

damaged aircraft 135

defensive spiral dive 98-99

descending half-loop. See Split-S

disengagement 94-95

diving

for separation for a missile shot 90-91

with afterburners on 90

Dolittle, Jimmy 5

dual-role fighter 15

Eagle Rapid Deployment Team 6-7

ejection 136

accidental 131

enemy

weapons 175-82

maneuverability 31

enemy locations flying 124

energy state 31-33

kinetic 31

potential 31

Enola Gay 5

F-1 Mirage 182

F-4 Phantom 7, 181

F-5 Tiger 182

F-14 Tomcat 137, 182

F-15E Strike Eagle 6

combat action 11-13

development 7-11

fact sheet 15-18

future 27-28

safety record 10

targeting/navigation system 18-19

versus F-4 10

versus MiG-21 12

versus MiG-25 12

weapons 9, 20-28

F-15 Streak Eagle 10-11

F-86 Sabre 7

FEBA (Forward Edge of the Battle Area) 38

flares 136

FLIR (Forward-Looking InfraRed) system 19

flying low 134

Ford, Gerald 11

fuel consumption 174

G force 36-37

gliding 134, 136

ground locating 134

heading indicator 152

head-on attacks

gun attack 104-5, 112-13

turning attack 106-7

high-G barrel roll 92-93

HUD (Head-Up Display)

Immelmann maneuver. See vertical halfloop

Immelmann, Max 52

increased performance engine 27

inverted flight 74-75, 116

dive 38-39

performance 38-39

joystick use with keyboard 134

landings

carrier 154-55

runway 151-54

simulated 136

LANTIRN (Low-Altitude Navigation/Targeting InfraRed for Night) system 18-19

lateral separation 50-51

lead turn 43-44

load factor 36

loop 64-65

low flying 134

maneuvers 43-47, 60-77

defensive 92-101, 122-24

head-on 102-8

offensive 79-91

Maverick missile 20-21, 157

max effective range 156

max range 156

McDonnell, James 8

Meier, Sid 131

MiG-17 179

MiG-21 11-12, 179

MiG-23 180

MiG-25 7, 12, 180

MiG-29 181

missiles

AA-10 161, 177

beam-rider 159

determining types 159

Doppler 159-60

enemy air-to-air 177-78

missions

ending 172

Haiphong 141

Hanoi 143-44, 190-94

Iraq 144-45

Libya 139-40, 182-86

Persian Gulf 145-48, 186-90

planning 133, 167-68

Syria 141-42, 194-98

Yom Kippur War 140

multiple bogey situations 124-29, 158

cautiously aggressive 126-27

totally aggressive 128-29

totally defensive 124-25

Multistage Improvement Program (MSIP) 149

NAV cursor 152

nose-to-nose turn 44-46

nose-to-tail turn 46-47

out-of-plane 103

P-51 Mustang 7

Pershing, John Joseph 4

Phoenix missile 8

pitch back 102-3

Project FX 7-8

pursuit curves 48-50

lag 48-50

lead 48-50

pure 48

roll acceleration 37

roll performance 37

SAMs 158-60, 170

enemy 175-77

offset approach 161-63, 166-67

scoring

ending missions 172

decorations 172-73

points 132, 170-71

promotions 172

Sidewinder missile 22-23, 26, 42, 156-58

simulations

F-15 Strike Eagle I 57-58

F-15 Strike Eagle II 58-59

situational awareness 52

skill levels 136-37, 169-70

enemy aircraft tactics 169

kill area 170

Sparrow missile 23-26

speed 31-33, 36-37

effects on fuel consumption 174

speedbrake 76

extension 76-77

reversal 96-97

spin recovery 137

Split-S 68-69

stall turn 72-73

Stealey, Bill 131

strafing ground targets 155-56

takeoffs 151

throttle 37

thrust (increasing) 37

Training mode 173

turn performance 36-37

instantaneous 36

maximum 36

sustained 36

turn radius 36-37

turn rate 36-37

two-player simulation 137-38, 173-74

unloading 35, 37

USS Hornet 5

vertical half-loop 70

vertical spiral 100101

Villa, Pancho 4

Vmax 35

weapons 9, 2028, 42, 15558

accuracy 16465

damaged 135

firing short-range missile at target behind you 11415

list 20

yo-yo

high 8283

low 8081

series 108

straight 8485

zero G condition 35

zoom maneuver 32

from a turn 8889

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