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Gunship Academy

by Richard Sheffield

Scoring

A lot of things in this game are affected by your score, so let's examine the scoring procedure first. The folks at MicroProse have developed a complex but clever two-part scoring system. The first part of the system awards a set amount of points for each target destroyed. The more dangerous targets carry higher point levels:

Target

Points Each

Hind helicopter

30

S-60 57mm AA gun

28

ZSU Mobile AA gun

26

ZU-23 23mm AA gun

25

SA-8and SA-11

24

SA-9 and SA-13

22

Infantry

20

Heli-base

20

HQ

20

Depot

20

BMP

16

Bunker

16

Tank

14

Hitting U.S. or NATO forces will result in reductions in score:

Target

Points Each

Heli-base

80

Tank

60

Infantry

30

These point totals are added up, and then a bonus is added to that total for completing the primary and secondary missions. This total score is then multiplied by a series of modifiers. They can be either a number greater than 1 (to reward you for difficulty and increase the score), the number 1 (to keep your score the same), or a number less than 1 (to penalize you and reduce your score).

The modifiers fall into the following categories (the items in each category are listed from top to bottom in order of decreasing point value):

Geographical Area

Western Europe

Middle East

Central America

Southeast Asia

Quality of the Enemy

First line

Second line

Third line

Mission Style

Hazardous

Volunteer

Regular

Reality Levels

Real Flight

Real Landings

Real Weather

Easy Flight

Easy Landings

Easy Weather

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