Jet Fighter School
Air Combat Simulator Tactics and Maneuvers
by Richard G. Sheffield
Head-on Turning Attack
| Situation: | You are approaching an opponent head-on at slow speed (400–500 knots). This speed allows maximum turning performance. |
| Maneuver: | • Head slightly to one side of your opponent to get some lateral separation (1). |
| • Turn hard toward your opponent as you pass (2). | |
| • Maintain this maximum G turn. You may need to increase power during the turn to keep your speed up to 400 knots (3). | |
| • If you can out-turn your opponent, you should get a missile shot (4). | |
| Note: | This is not a long-term maneuver. If you don't gain an advantage fairly quickly, be ready to disengage or attempt another maneuver, such as a low Yo-Yo. |

Your turning performance must be better than your opponents for this manuever to work.
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